Read the odds, not the hype.
Original editorial guidance · snapshot 15 Nov 2026
A 4.4% rarity rate does not mean you are guaranteed a success in 23 rolls—and it does not describe your exact target Stand.
Three different questions
Per-roll chance describes one attempt. Cumulative chance asks whether at least one success occurs across several attempts. Expected attempts is an average over repeated experiments, not a deadline for your own result.
The model we use
For independent rolls with a constant success probability p, the probability of no successes in n trials is (1 − p)n. Subtract it from one to get the probability of at least one. A changing pool or exclusion rule can make that simple model inaccurate.
What is deliberately missing
We do not turn a rarity probability into a per-Stand probability by dividing by a roster count. That would assume equal weighting and current availability without evidence. We also do not infer normal-arrow rates from rounded upgrade rates.
Keep the source and its date
Our presets are community-reported figures, not independently sampled results. When the game changes, the dataset and assumptions need review. Use the custom input for mathematics, not to create a new “official” number.
Try the probability model